Shader "Unlit/Alpha Colored" {
	Properties {
		_Color ("Color Tint", Color) = (1,1,1,1)
		_MainTex ("Base (RGB) Alpha (A)", 2D) = "white"
	}
	 
	Category {
		Lighting Off
		Blend SrcAlpha OneMinusSrcAlpha
		Tags {Queue=Transparent}
		 
		SubShader {
			Pass {
				SetTexture [_MainTex] {
					ConstantColor [_Color]
					Combine Texture * constant
				}
			}
		}
	}
}
